Play to Improve, Not to Win
You’ll often hear the advice, “Play to improve, not to win.” What does that mean, exactly?
Essays on self-improvement, software development, and esports.
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You’ll often hear the advice, “Play to improve, not to win.” What does that mean, exactly?
I’ve added Mastodon links to the blog. In the process I created a Jekyll plugin that does all the work.
What does Reiterate have in common with top-tier Olympic coaches? It’s all in your head.
That’s a wrap for year two of my blog. It’s been mostly more of the same. I look back at encouraging trend lines from Google, and forward on what’s to come.
I wanted Jekyll to notify me when it had completed building my site. Getting it to work the way I wanted involved patching together a bunch of almost-solutions from different places.
Journalctl
is the standard way of viewing system logs on Linux. But since the logs from all processes get consolidated in one place,
it can get quit spammy if one process dumps a lot of output. Here is how I filter out those bad processes.
Reiterate uses a backend server to coordinate its in-app purchases. The app and server communicate via a REST API. Here’s how I implemented that in Swift.
One of the ways to use Reiterate’s tag feature is to filter infrequently-used tips.
For the new in-app purchase flow, with on-demand resouorces, I needed to organize Reiterate’s products into separate bundles.
League of Legends offers players the ability to forfeit games. After a certain amount of time, any player can start a surrender vote, and if enough players vote Yes then the game ends with a loss. When is it appropriate to surrender a game?