One of the problems with a complex game like League of Legends is how easy it is to get rusty. If you don’t play every day, you can quickly lose ability, and when you come back to the game you’ll find it much more difficult to play, even for a short absence of a week or two. Reiterate can help you get back on track quickly.
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The new year is a time when people traditionally look back at the past, and forwards towards the future. Accepting your past is often the key towards changing your future. Last year I read an article with an interesting point about looking backward.
It’s common sense to take a break every so often to rest your wrists between game sessions. But have you ever considered the importance of resting your resilience?
Many people feel stuck when they ask themselves, “How can I improve?” A better question to ask might be, “How can I be less bad?”
You’ll often hear the advice, “Play to improve, not to win.” What does that mean, exactly?
What does Reiterate have in common with top-tier Olympic coaches? It’s all in your head.
League of Legends offers players the ability to forfeit games. After a certain amount of time, any player can start a surrender vote, and if enough players vote Yes then the game ends with a loss. When is it appropriate to surrender a game?
Everyone agrees that autopiloting is a bad habit. Here’s how you can use Reiterate, and specifically its Acknowledgement feature, to eliminate autopilot from your game play.
One piece of advice I’ve seen given frequently is “You should mute all your teammates at the start of every game.” Here’s why I think you should reconsider that.
This article about weightlifting contains useful advice about working out in general, and includes one tip in particular that applies to esports play as well.
One of the most often repeated pieces of advice I see for League of Legends players is: be greedy. Always play for yourself, and assume your teammates are incapable of making the correct plays. I think this is a mistake.
This blog post by Marcus Buffet on Thoughts on Improving on Chess made some interesting points about self-improvement in general and how to properly use self-improvement tools, and I thought there was much there that could also apply to improving at esports. I recommend reading it; it’s not too long. Then you can return here for my thoughts.
In his seminal book, “How to Win Friends and Influence People,” there’s one particular anecdote that Dale Carnegie uses which I felt was particularly apropos to MOBA gaming behavior.
There are many apps and sites out there that track statistics for you: damage per minute, farm per minute, deaths, kills, etc. Like any other sport, it’s possible to generate all kinds of statistics, and most of it is crap.
Reiterate is a tool to help you improve yourself. It fits into a long and somewhat ignominious category of self-help tools.
In this follow-up to Why Players Int I take a closer look at Communion Skills.
In gamer terminology, to “int” means to intentionally feed, that is, to basically give up and allow your opponent to kill you repeatedly. Sometimes the term is used loosely, when a player might exclaim, “I’m totally inting” when he makes a poor play. But originally (and still) it can mean when someone isn’t trying at all, and in fact is helping the opposing team as much as they can. In this post I’d like to discuss that extreme form of inting.
Tap-to-acknowledge is an upcoming feature in the next release of Reiterate