It’s common sense to take a break every so often to rest your wrists between game sessions. But have you ever considered the importance of resting your resilience?
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You’ll often hear the advice, “Play to improve, not to win.” What does that mean, exactly?
League of Legends offers players the ability to forfeit games. After a certain amount of time, any player can start a surrender vote, and if enough players vote Yes then the game ends with a loss. When is it appropriate to surrender a game?
One piece of advice I’ve seen given frequently is “You should mute all your teammates at the start of every game.” Here’s why I think you should reconsider that.
This article about weightlifting contains useful advice about working out in general, and includes one tip in particular that applies to esports play as well.
In his seminal book, “How to Win Friends and Influence People,” there’s one particular anecdote that Dale Carnegie uses which I felt was particularly apropos to MOBA gaming behavior.
In this follow-up to Why Players Int I take a closer look at Communion Skills.
In gamer terminology, to “int” means to intentionally feed, that is, to basically give up and allow your opponent to kill you repeatedly. Sometimes the term is used loosely, when a player might exclaim, “I’m totally inting” when he makes a poor play. But originally (and still) it can mean when someone isn’t trying at all, and in fact is helping the opposing team as much as they can. In this post I’d like to discuss that extreme form of inting.